However, there's something unusual about them the strings that refer to the counter-terrorists have “Infected” replace “Counter-Terrorist” and the Terrorist-related strings have “Survivors” replace “Terrorists”. "Cstrike_TitlesTXT_Terrorists_Win" "Survivors win!"Īt first glance, these strings are leftovers from Counter-Strike. "Cstrike_TitlesTXT_Terrorists_Full" "The Survivor team is full" "Cstrike_TitlesTXT_Terrorist_Forces" "Survivors" "Cstrike_TitlesTXT_Game_timelimit" "Time Remaining: %s1:%s2. "Cstrike_TitlesTXT_Game_join_terrorist_auto" "%s1 is joining the Survivors (auto)" "Cstrike_TitlesTXT_Game_join_terrorist" "%s1 is joining the Survivors" "Cstrike_TitlesTXT_Game_join_ct_auto" "%s1 is joining the Infected (auto)" "Cstrike_TitlesTXT_Game_join_ct" "%s1 is joining the Infected" "Cstrike_TitlesTXT_CTs_Win" "Infected win!" "Cstrike_TitlesTXT_CTs_Full" "The Infected team is full" Unused Text The Survivors are "Terrorists?"Īn unusual series of text strings can be found in “left4dead_%language%.txt”: The level was much darker than it is in the final, there is blue lighting instead of the final's, and the location appears to have been much cleaner-looking at one point.īlood Harvest's finale originally had the right-hand building much closer to the main building and the barn used different textures. Why the boat was switched to a building is presumably because it was too easy to defend.ĭead Air's finale appears to have had some noticeable differences at one point. The building was originally a boat itself, there was no burning city in the background, and the level had blue-tinted lighting. The latter was taken out, presumably for optimization purposes.ĭeath Toll's finale appears to have been very different at one point. No Mercy's finale shows a different skybox texture, a visible street under the building, and a more detailed lower area. These images reveal differences not seen in either the final game or pre-release footage. The " materials/console" directory contains screenshots of the finale levels.
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